Never meet your heroes—especially if they’re dead.
Years before the Child of Chaos makes their fateful choice, young Dantess faces his own reckoning.
Dantess wants to follow in the footsteps of his dead grandfather—a legendary priest of War—but his father forbids it. In fact, his father’s hatred of War lands him in a cell within the god’s temple.
The only way to free him is from the inside, so Dantess must choose: let his father die or defy his upbringing, become a priest, and win his father’s freedom in the temple’s deadly Game of War.
Torn between the legacies of his father and grandfather, Dantess finds that both paths hide secrets that threaten to destroy everything he cares about, including his sanity.
“Game of War, like its predecessor, Child of Chaos, is riveting and compelling. Introducing new, fascinating characters, adventures and relationships, Glen Dahlgren weaves another magical book that is a must-read for any fan of fantasy literature.”Barbara Blackburn, Knights of the Dinner Table
“A dark, immersive, and brand new take on a hero’s journey. Dantess’ story will keep you reading until the sun comes up!”Lily Luchesi, USA Today Bestselling Author
“Bottom line: A wonderful prequel to the “Child of Chaos” that surpasses it in many aspects.”Charles Bell, Bookbub review
The Game of War is the standalone, fill-size prequel to the acclaimed debut novel, the Child of Chaos.